We don't actually have FW API to read all of these; final implementation should treat enable, delayState, watchdogLockdown, interlockState, and isFiring as separate bits.
More...
We don't actually have FW API to read all of these; final implementation should treat enable, delayState, watchdogLockdown, interlockState, and isFiring as separate bits.
◆ DISABLED
| int enlighten.common.LaserStates.DISABLED = 0 |
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static |
◆ FIRING
| int enlighten.common.LaserStates.FIRING = 2 |
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static |
◆ REQUESTED
| int enlighten.common.LaserStates.REQUESTED = 1 |
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static |
The documentation for this class was generated from the following file: